Statemachine / gen2
Viewer
!new StateMachine('stateMachine3')
!stateMachine3.name := 'processControlSystem'
!new State('state5')
!state5.name := 'preparation'
!new State('state6')
!state6.name := 'execution'
!new State('state7')
!state7.name := 'finalization'
!new Transition('transition5')
!transition5.name := 'beginExecution'
!new Transition('transition6')
!transition6.name := 'endExecution'
!new Transition('transition7')
!transition7.name := 'cleanup'
!new TimeEvent('timeEvent5')
!timeEvent5.time := 8
!new TimeEvent('timeEvent6')
!timeEvent6.time := 12
!new TimeEvent('timeEvent7')
!timeEvent7.time := 6
!insert (stateMachine3, state5) into StateMachineContainsStates
!insert (stateMachine3, state6) into StateMachineContainsStates
!insert (stateMachine3, state7) into StateMachineContainsStates
!insert (stateMachine3, transition5) into StateMachineContainsTransitions
!insert (stateMachine3, transition6) into StateMachineContainsTransitions
!insert (stateMachine3, transition7) into StateMachineContainsTransitions
!insert (transition5, timeEvent5) into TransitionContainsEvents
!insert (transition6, timeEvent6) into TransitionContainsEvents
!insert (transition7, timeEvent7) into TransitionContainsEvents
!insert (state5, transition5) into StateTransition
!insert (transition5, state6) into TransitionState
!insert (state6, transition6) into StateTransition
!insert (transition6, state7) into TransitionState
!insert (state7, transition7) into StateTransition
!insert (transition7, state5) into TransitionState
!insert (stateMachine3, state5) into StateMachineStartsStates model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) Given a conceptual model expressed in the UML-based Specification Environment (USE), your task is to generate valid and realistic instances that conform to the provided model. <requirements> - Instances must be syntactically correct according to the USE syntax_reference. - Avoid unnecessary comments and output the instance in plain text (i.e., not markdown). - Make sure instances fulfill all the model's constraints, and that multiplicities, relationships, and attributes are valid and realistic. - Provide multiple instances with diverse data values and structure. </requirements> <syntax_reference> Here there is a snippet showing how to create objects and set values in the specific .soil language required: -- This is a comment example -- Primitive data types: -- Integer i.e. 1, 2, 3, etc. -- Real i.e. 1.0, 21.89, 322.05556, etc. -- Boolean i.e. true or false -- String i.e. 'Hello World' -- You can create instances with the following syntax: !new <instance type>('<instance name>') -- Example: !new Client('client1') !new Store('store4') -- You can assign values to attributes for a created instance with the following syntax: !<instance name>.<attribute name> := <value> -- Example for different data types: !client1.clientId := 1 -- For Integer !client1.balance := 1123.45 -- For Real !client1.name := 'John' -- For Strings !store4.available := true -- For Boolean -- You can create associations between instances with the following syntax: !insert (<instance name1>, <instance name2>) into <association name> -- Example: !insert (client1, store4) into ClientStore -- Custom data types usage: -- dataType Location -- operations -- Location(x : Real, y : Real) -- some other operations -- end -- You can create custom data types by calling the constructor directly; in this case, the constructor of Location requires two arguments: x and y of type Real. So it can be used as follows: !store4.location := Location(14.0, 289.0) -- Enums usage: -- enum Type { Clothes, Shoes } -- Can be used as follows: !store4.type := #Clothes </syntax_reference> Please generate another instance that is structurally and semantically different from the previous ones. <role>
You are an expert software and system modeler. You are able to assess the semantic quality of object models that have been created to conform to a domain model. The models are defined in USE (UML-based Specification Environment) and OCL (Object Constraint Language).
Your primary capability is "Semantic Reality Checking". You do not just check for syntactic correctness; you check for real-world plausibility and logical consistency within a given domain.
</role>
<context>
The user will provide two types of content:
1. **Domain Model (.use)**: A class diagram definition including classes, attributes, enums, relationships, multiplicities and roles.
2. **Object Model (.soil)**: An object model. This object model can be seen as a script composed of instructions for the creation of objects, relationships and setting attribute values (snapshot).
Your goal is to act as a judge to determine if the object model represents a **REALISTIC** scenario based on the domain model and common sense real-world logic.
</context>
<definitions>
- **Realistic**: The object model is syntactically correct AND semantically plausible (e.g., A 'Person' has an age between 0 and 120; a 'Car' has a positive price).
- **Unrealistic**: The object model contains contradictions, impossible physical values, or nonsensical relationships (e.g., A 'Person' is their own father; a 'Product' has a negative weight).
- **Doubtful**: You cannot determine whether the object model is realistic or not.
</definitions>
<instructions>
Follow this thinking process strictly before generating the final output:
1. **Analyze the Domain (.use)**: Understand the classes and what they represent in the real world.
2. **Analyze the Instances (.soil)**: Map the created objects to their classes. Look at the specific values assigned to attributes and the relationships created between objects.
3. **Evaluate Semantics**:
- Apply "Common Sense Knowledge" to the attribute values.
- Check cardinality and relationship logic beyond simple OCL constraints.
- Identify any outliers or logical fallacies.
4. **Determine Verdict**: Select one of the defined labels (Realistic/Unrealistic/Doubtful).
</instructions>
<constraints>
- **Tone**: Objective, Analytical, Technical.
- **Verbosity**: Low. Be direct.
- **Reasoning**: The "Why" section must be concise and specific, citing variable names, objects, or relationships when possible.
- Do not output the internal thinking process. Only output the final formatted result.
</constraints>
<output_format>
Structure your response exactly as follows:
**Response**: [Realistic | Unrealistic | Doubtful]
**Why**: [Concise explanation of your reasoning. If Unrealistic, specify the exact objects, values or relationships that break realism.]
</output_format>
<examples>
Example 1:
Input:
<domain_model>
class Person
attributes
age: Integer
end
class Pet
attributes
name: String
end
association Ownership between
Person [1] role owner
Pet [*] role pets
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 250
!new Pet('pet1')
!pet1.name := 'Luna'
… 1.000 more pets creation …
!pet1000.name := 'Max'
!insert (p1, pet1) into Ownership
…1.000 more pets associated with p1 …
!insert (p1, pet1000) into Ownership
</object_model>
Output:
**Response**: Unrealistic
**Why**: The object 'p1' of class 'Person' has an age of 250, which exceeds the biologically plausible lifespan of a human. Although it is not plausible that 1 same person owns 1.000 pets.
Example 2:
Input:
<domain_model>
class Car
attributes
brand: String
end
class Person
attributes
name: String
end
association Ownership between
Person [1] role owner
Car [*] role cars
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 19
!new Car('c1')
!c1.brand := 'Toyota'
!insert (p1, c1) into Ownership
</object_model>
Output:
**Response**: Realistic
**Why**: The object 'c1' has a valid, recognized real-world car brand assigned, and its plausible that a teenager has only one car.
Example 3:
Input:
<domain_model>
class Component
attributes
setting_val: Integer
config_mode: String
end
</domain_model>
<object_model>
!new Component('c1')
!c1.setting_val := 8080
!c1.config_mode := 'Legacy'
</object_model>
Output:
**Response**: Doubtful
**Why**: The class 'Component' and attribute 'setting_val' are generic and lack specific real-world semantic context. Without knowing what specific physical or software system this represents, it is impossible to determine if '8080' is a realistic value or an outlier.
</examples> <domain_model>
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase())
</domain_model>
<object_model>
!new StateMachine('stateMachine3')
!stateMachine3.name := 'processControlSystem'
!new State('state5')
!state5.name := 'preparation'
!new State('state6')
!state6.name := 'execution'
!new State('state7')
!state7.name := 'finalization'
!new Transition('transition5')
!transition5.name := 'beginExecution'
!new Transition('transition6')
!transition6.name := 'endExecution'
!new Transition('transition7')
!transition7.name := 'cleanup'
!new TimeEvent('timeEvent5')
!timeEvent5.time := 8
!new TimeEvent('timeEvent6')
!timeEvent6.time := 12
!new TimeEvent('timeEvent7')
!timeEvent7.time := 6
!insert (stateMachine3, state5) into StateMachineContainsStates
!insert (stateMachine3, state6) into StateMachineContainsStates
!insert (stateMachine3, state7) into StateMachineContainsStates
!insert (stateMachine3, transition5) into StateMachineContainsTransitions
!insert (stateMachine3, transition6) into StateMachineContainsTransitions
!insert (stateMachine3, transition7) into StateMachineContainsTransitions
!insert (transition5, timeEvent5) into TransitionContainsEvents
!insert (transition6, timeEvent6) into TransitionContainsEvents
!insert (transition7, timeEvent7) into TransitionContainsEvents
!insert (state5, transition5) into StateTransition
!insert (transition5, state6) into TransitionState
!insert (state6, transition6) into StateTransition
!insert (transition6, state7) into TransitionState
!insert (state7, transition7) into StateTransition
!insert (transition7, state5) into TransitionState
!insert (stateMachine3, state5) into StateMachineStartsStates
</object_model> LLM as a Judge
The object model represents a plausible state machine for a 'processControlSystem'. The states ('preparation', 'execution', 'finalization') and transitions ('beginExecution', 'endExecution', 'cleanup') form a logical, repeatable process cycle. The time event values are positive integers, and the starting state realistically points to 'preparation'.
Metrics
Stats
Stats Breakdown of the total cost and elapsed time for generating the instances. - Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
- Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
| Total Cost | $0.01 |
Validation
Validation Measures the correctness of the instantiation using the USE check function. - Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
- Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
| Syntax | 0/36 |
| Multiplicities | 0/16 |
| Invariants | 0/2 |
Diversity
Diversity Measures the variability of the generated instances. Attributes (NumericEquals, StringEquals, StringLv): It identifies how much the LLM repeats specific values versus generating unique data points across instances (100%: Diverse, 0%: Repetitive). We group all generated attributes into bags (numeric and string) and then perform pairwise comparisons between every element to obtain. Structure (GED): Measures the Graph Edit Distance (GED) similarity between instances. Distribution (Shannon): Measures the entropy and evenness (balanced distribution) of the generated enum values. - NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
- NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
| Numeric | 100.0% |
| String Equals | 100.0% |
| String LV | 70.6% |
Coverage
Model Coverage Measures the breadth of the instantiation. It answers: "How much of the structural blueprint (the model) was used?" - Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
- Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
| Classes | 100.0% |
| Attributes | 100.0% |
| Relationships | 100.0% |
Instantiation
Instance Instantiation Measures the depth or density of the data. It answers: "Of the objects the LLM decided to create, how many of their available 'slots' did it fill?" - Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
- Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
| Classes | 10/∞ |
| Attributes | 10/10 |
| Relationships | 16/∞ |
Viewer
!new StateMachine('homeHeatingSystem')
!homeHeatingSystem.name := 'homeHeatingSystem'
!new State('comfyMode')
!comfyMode.name := 'comfyMode'
!new State('economyMode')
!economyMode.name := 'economyMode'
!new State('offMode')
!offMode.name := 'offMode'
!new Transition('comfyToEconomy')
!comfyToEconomy.name := 'comfyToEconomy'
!new Transition('economyToComfy')
!economyToComfy.name := 'economyToComfy'
!new Transition('comfyToOff')
!comfyToOff.name := 'comfyToOff'
!new Transition('offToComfy')
!offToComfy.name := 'offToComfy'
!new TimeEvent('timeEvent30')
!timeEvent30.time := 30
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEvent120')
!timeEvent120.time := 120
!new TimeEvent('timeEvent10')
!timeEvent10.time := 10
!insert (homeHeatingSystem, comfyMode) into StateMachineContainsStates
!insert (homeHeatingSystem, economyMode) into StateMachineContainsStates
!insert (homeHeatingSystem, offMode) into StateMachineContainsStates
!insert (homeHeatingSystem, comfyToEconomy) into StateMachineContainsTransitions
!insert (homeHeatingSystem, economyToComfy) into StateMachineContainsTransitions
!insert (homeHeatingSystem, comfyToOff) into StateMachineContainsTransitions
!insert (homeHeatingSystem, offToComfy) into StateMachineContainsTransitions
!insert (comfyToEconomy, timeEvent30) into TransitionContainsEvents
!insert (economyToComfy, timeEvent5) into TransitionContainsEvents
!insert (comfyToOff, timeEvent120) into TransitionContainsEvents
!insert (offToComfy, timeEvent10) into TransitionContainsEvents
!insert (comfyMode, comfyToEconomy) into StateTransition
!insert (comfyToEconomy, economyMode) into TransitionState
!insert (economyMode, economyToComfy) into StateTransition
!insert (economyToComfy, comfyMode) into TransitionState
!insert (comfyMode, comfyToOff) into StateTransition
!insert (comfyToOff, offMode) into TransitionState
!insert (offMode, offToComfy) into StateTransition
!insert (offToComfy, comfyMode) into TransitionState
!insert (homeHeatingSystem, comfyMode) into StateMachineStartsStates model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) You are tasked with analyzing conceptual models represented as class diagrams and expressed in the UML-based specification environment using its native syntax. You must adhere to the following requirements: - Use very clear language. - Do not overexplain, be concise. - Multiplicities must be very clear and easy to understand. You should follow the structure and requirements below: ## Description Start by explaining the overall structure and purpose of the model. ### Components Break down the components of the model (i.e., classes and attributes), describing each, their type and purpose. ## Relationships Describe the relationships between the components of the model, dependencies and multiplicities (i.e., minimum and maximum number of instances of one class that can be associated with instances of another class). Describe the multiplicities at both ends of each association. ## Invariants Define the invariants that apply to the model (i.e., those constraints that must be fulfilled). Your task is to generate a complete and diverse instance, in plain English, for a given category and based on a provided conceptual model description. The instance must adhere to these requirements: - Be self-contained: Include all required attributes, relationships, and related entities in full detail. - Conform to the model: Fulfill the constraints, multiplicities, relationships, and attributes defined in the class diagram model. - Understand the context: Ensure that its attributes and relationships are relevant. - Avoid duplication of instances: Take into consideration those instances previously built to avoid redundancy. - Semantic diversity: From a semantic point of view, incorporate varied scenarios, including regional, linguistic, or cultural differences. - Structural diversity: Include instances with different numbers of elements, different numbers of relationships and complexity, and create varied examples by changing entity attributes. You are tasked with creating instances of a conceptual model in the UML-based Specification Environment (USE). You will receive: 1. The UML class diagram that the instance follows. 2. A sample syntax of instances creation. 3. A description of the instance that needs to be created. Your goal is to generate these instances based on the provided description, adhering strictly to these requirements: - The output must be in plain text, with no additional comments, descriptions, or explanations. - Ensure that the created instance adheres to the provided description. - Follow the syntax sample provided, without deviation. - Take into account previously created instances to avoid using duplicate naming. <role>
You are an expert software and system modeler. You are able to assess the semantic quality of object models that have been created to conform to a domain model. The models are defined in USE (UML-based Specification Environment) and OCL (Object Constraint Language).
Your primary capability is "Semantic Reality Checking". You do not just check for syntactic correctness; you check for real-world plausibility and logical consistency within a given domain.
</role>
<context>
The user will provide two types of content:
1. **Domain Model (.use)**: A class diagram definition including classes, attributes, enums, relationships, multiplicities and roles.
2. **Object Model (.soil)**: An object model. This object model can be seen as a script composed of instructions for the creation of objects, relationships and setting attribute values (snapshot).
Your goal is to act as a judge to determine if the object model represents a **REALISTIC** scenario based on the domain model and common sense real-world logic.
</context>
<definitions>
- **Realistic**: The object model is syntactically correct AND semantically plausible (e.g., A 'Person' has an age between 0 and 120; a 'Car' has a positive price).
- **Unrealistic**: The object model contains contradictions, impossible physical values, or nonsensical relationships (e.g., A 'Person' is their own father; a 'Product' has a negative weight).
- **Doubtful**: You cannot determine whether the object model is realistic or not.
</definitions>
<instructions>
Follow this thinking process strictly before generating the final output:
1. **Analyze the Domain (.use)**: Understand the classes and what they represent in the real world.
2. **Analyze the Instances (.soil)**: Map the created objects to their classes. Look at the specific values assigned to attributes and the relationships created between objects.
3. **Evaluate Semantics**:
- Apply "Common Sense Knowledge" to the attribute values.
- Check cardinality and relationship logic beyond simple OCL constraints.
- Identify any outliers or logical fallacies.
4. **Determine Verdict**: Select one of the defined labels (Realistic/Unrealistic/Doubtful).
</instructions>
<constraints>
- **Tone**: Objective, Analytical, Technical.
- **Verbosity**: Low. Be direct.
- **Reasoning**: The "Why" section must be concise and specific, citing variable names, objects, or relationships when possible.
- Do not output the internal thinking process. Only output the final formatted result.
</constraints>
<output_format>
Structure your response exactly as follows:
**Response**: [Realistic | Unrealistic | Doubtful]
**Why**: [Concise explanation of your reasoning. If Unrealistic, specify the exact objects, values or relationships that break realism.]
</output_format>
<examples>
Example 1:
Input:
<domain_model>
class Person
attributes
age: Integer
end
class Pet
attributes
name: String
end
association Ownership between
Person [1] role owner
Pet [*] role pets
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 250
!new Pet('pet1')
!pet1.name := 'Luna'
… 1.000 more pets creation …
!pet1000.name := 'Max'
!insert (p1, pet1) into Ownership
…1.000 more pets associated with p1 …
!insert (p1, pet1000) into Ownership
</object_model>
Output:
**Response**: Unrealistic
**Why**: The object 'p1' of class 'Person' has an age of 250, which exceeds the biologically plausible lifespan of a human. Although it is not plausible that 1 same person owns 1.000 pets.
Example 2:
Input:
<domain_model>
class Car
attributes
brand: String
end
class Person
attributes
name: String
end
association Ownership between
Person [1] role owner
Car [*] role cars
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 19
!new Car('c1')
!c1.brand := 'Toyota'
!insert (p1, c1) into Ownership
</object_model>
Output:
**Response**: Realistic
**Why**: The object 'c1' has a valid, recognized real-world car brand assigned, and its plausible that a teenager has only one car.
Example 3:
Input:
<domain_model>
class Component
attributes
setting_val: Integer
config_mode: String
end
</domain_model>
<object_model>
!new Component('c1')
!c1.setting_val := 8080
!c1.config_mode := 'Legacy'
</object_model>
Output:
**Response**: Doubtful
**Why**: The class 'Component' and attribute 'setting_val' are generic and lack specific real-world semantic context. Without knowing what specific physical or software system this represents, it is impossible to determine if '8080' is a realistic value or an outlier.
</examples> Analyze the following UML class diagram:
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) For the same category and model description, generate another instance that is structurally and semantically different from the previous ones Continue with the following description, creating the instance according to the syntax example and this specification:
## Baseline Instance: Smart Home Heating System
This instance describes a smart home heating system using a state machine model. The system adjusts the indoor temperature based on various occupancy and temperature conditions, enhancing energy efficiency and comfort.
### StateMachine: "homeHeatingSystem"
- **Name**: homeHeatingSystem
#### States contained within StateMachine "homeHeatingSystem":
1. **State**: "comfyMode"
- Purpose: Represents the state where the heating system maintains a comfortable temperature when the home is occupied.
2. **State**: "economyMode"
- Purpose: Signifies the state where the system lowers the temperature to save energy when the home is unoccupied.
3. **State**: "offMode"
- Purpose: Represents the state where the heating system is completely turned off, often used during mild weather conditions or absence.
#### Transitions contained within StateMachine "homeHeatingSystem":
1. **Transition**: "comfyToEconomy"
- **Source State**: comfyMode
- **Target State**: economyMode
- **Time Event**:
- **Time**: 30 (Time event occurs after 30 minutes indicating no occupancy detected)
2. **Transition**: "economyToComfy"
- **Source State**: economyMode
- **Target State**: comfyMode
- **Time Event**:
- **Time**: 5 (Time event occurs immediately when occupancy is detected)
3. **Transition**: "comfyToOff"
- **Source State**: comfyMode
- **Target State**: offMode
- **Time Event**:
- **Time**: 120 (Time event occurs when external conditions permit turning off the heating)
4. **Transition**: "offToComfy"
- **Source State**: offMode
- **Target State**: comfyMode
- **Time Event**:
- **Time**: 10 (Time event occurs under conditions of temperature drop)
#### Initial State of the StateMachine "homeHeatingSystem":
- **Start State**: comfyMode
- Role: The smart heating system starts in comfyMode when the home is initially occupied, ensuring immediate comfort.
### Key Features
- The `homeHeatingSystem` state machine is designed to manage indoor heating efficiently, addressing occupant patterns and environmental conditions.
- There are three states, each providing a distinct mode of operation with respect to energy conservation and comfort.
- The transitions are primarily driven by time events that correlate with occupancy sensors and external temperature monitors.
- Constraints are carefully satisfied: All time values in time events are positive integers, and state names observe the lowercase requirement.
This instance provides a novel example of how a state machine can manage a home heating system, demonstrating an intelligent approach to energy management based on occupancy and environmental inputs. <domain_model>
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase())
</domain_model>
<object_model>
!new StateMachine('homeHeatingSystem')
!homeHeatingSystem.name := 'homeHeatingSystem'
!new State('comfyMode')
!comfyMode.name := 'comfyMode'
!new State('economyMode')
!economyMode.name := 'economyMode'
!new State('offMode')
!offMode.name := 'offMode'
!new Transition('comfyToEconomy')
!comfyToEconomy.name := 'comfyToEconomy'
!new Transition('economyToComfy')
!economyToComfy.name := 'economyToComfy'
!new Transition('comfyToOff')
!comfyToOff.name := 'comfyToOff'
!new Transition('offToComfy')
!offToComfy.name := 'offToComfy'
!new TimeEvent('timeEvent30')
!timeEvent30.time := 30
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEvent120')
!timeEvent120.time := 120
!new TimeEvent('timeEvent10')
!timeEvent10.time := 10
!insert (homeHeatingSystem, comfyMode) into StateMachineContainsStates
!insert (homeHeatingSystem, economyMode) into StateMachineContainsStates
!insert (homeHeatingSystem, offMode) into StateMachineContainsStates
!insert (homeHeatingSystem, comfyToEconomy) into StateMachineContainsTransitions
!insert (homeHeatingSystem, economyToComfy) into StateMachineContainsTransitions
!insert (homeHeatingSystem, comfyToOff) into StateMachineContainsTransitions
!insert (homeHeatingSystem, offToComfy) into StateMachineContainsTransitions
!insert (comfyToEconomy, timeEvent30) into TransitionContainsEvents
!insert (economyToComfy, timeEvent5) into TransitionContainsEvents
!insert (comfyToOff, timeEvent120) into TransitionContainsEvents
!insert (offToComfy, timeEvent10) into TransitionContainsEvents
!insert (comfyMode, comfyToEconomy) into StateTransition
!insert (comfyToEconomy, economyMode) into TransitionState
!insert (economyMode, economyToComfy) into StateTransition
!insert (economyToComfy, comfyMode) into TransitionState
!insert (comfyMode, comfyToOff) into StateTransition
!insert (comfyToOff, offMode) into TransitionState
!insert (offMode, offToComfy) into StateTransition
!insert (offToComfy, comfyMode) into TransitionState
!insert (homeHeatingSystem, comfyMode) into StateMachineStartsStates
</object_model> LLM as a Judge
The object model simulates a plausible home heating system state machine. The states ('comfyMode', 'economyMode', 'offMode') represent logical real-world thermostat settings. The transitions between these states are governed by reasonable, positive time events (e.g., 5, 10, 30, 120), and all system invariants (such as state names starting with lowercase letters) are respected.
Metrics
Stats
Stats Breakdown of the total cost and elapsed time for generating the instances. - Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
- Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
| Total Cost | $0.04 |
Validation
Validation Measures the correctness of the instantiation using the USE check function. - Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
- Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
| Syntax | 0/44 |
| Multiplicities | 0/20 |
| Invariants | 0/2 |
Diversity
Diversity Measures the variability of the generated instances. Attributes (NumericEquals, StringEquals, StringLv): It identifies how much the LLM repeats specific values versus generating unique data points across instances (100%: Diverse, 0%: Repetitive). We group all generated attributes into bags (numeric and string) and then perform pairwise comparisons between every element to obtain. Structure (GED): Measures the Graph Edit Distance (GED) similarity between instances. Distribution (Shannon): Measures the entropy and evenness (balanced distribution) of the generated enum values. - NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
- NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
| Numeric | 100.0% |
| String Equals | 100.0% |
| String LV | 67.8% |
Coverage
Model Coverage Measures the breadth of the instantiation. It answers: "How much of the structural blueprint (the model) was used?" - Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
- Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
| Classes | 100.0% |
| Attributes | 100.0% |
| Relationships | 100.0% |
Instantiation
Instance Instantiation Measures the depth or density of the data. It answers: "Of the objects the LLM decided to create, how many of their available 'slots' did it fill?" - Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
- Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
| Classes | 12/∞ |
| Attributes | 12/12 |
| Relationships | 20/∞ |
Viewer
!new StateMachine('complexFlow')
!complexFlow.name := 'complexFlow'
!new State('startState')
!startState.name := 'startState'
!new State('processingState')
!processingState.name := 'processingState'
!new State('finalState')
!finalState.name := 'finalState'
!new Transition('initiateTransition')
!initiateTransition.name := 'initiateTransition'
!new Transition('processingTransition')
!processingTransition.name := 'processingTransition'
!new Transition('completionTransition')
!completionTransition.name := 'completionTransition'
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEvent10')
!timeEvent10.time := 10
!new TimeEvent('timeEvent15')
!timeEvent15.time := 15
!insert (complexFlow, startState) into StateMachineContainsStates
!insert (complexFlow, processingState) into StateMachineContainsStates
!insert (complexFlow, finalState) into StateMachineContainsStates
!insert (complexFlow, initiateTransition) into StateMachineContainsTransitions
!insert (complexFlow, processingTransition) into StateMachineContainsTransitions
!insert (complexFlow, completionTransition) into StateMachineContainsTransitions
!insert (initiateTransition, timeEvent5) into TransitionContainsEvents
!insert (processingTransition, timeEvent10) into TransitionContainsEvents
!insert (completionTransition, timeEvent15) into TransitionContainsEvents
!insert (startState, initiateTransition) into StateTransition
!insert (initiateTransition, processingState) into TransitionState
!insert (processingState, processingTransition) into StateTransition
!insert (processingTransition, finalState) into TransitionState
!insert (finalState, completionTransition) into StateTransition
!insert (completionTransition, finalState) into TransitionState
!insert (complexFlow, startState) into StateMachineStartsStates model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) You are tasked with analyzing conceptual models represented as class diagrams and expressed in the UML-based specification environment using its native syntax. You must adhere to the following requirements: - Use very clear language. - Do not overexplain, be concise. - Multiplicities must be very clear and easy to understand. You should follow the structure and requirements below: ## Description Start by explaining the overall structure and purpose of the model. ### Components Break down the components of the model (i.e., classes and attributes), describing each, their type and purpose. ## Relationships Describe the relationships between the components of the model, dependencies and multiplicities (i.e., minimum and maximum number of instances of one class that can be associated with instances of another class). Describe the multiplicities at both ends of each association. ## Invariants Define the invariants that apply to the model (i.e., those constraints that must be fulfilled). Your task is to generate a complete and diverse instance, in plain English, for a given category and based on a provided conceptual model description. The instance must adhere to these requirements: - Be self-contained: Include all required attributes, relationships, and related entities in full detail. - Conform to the model: Fulfill the constraints, multiplicities, relationships, and attributes defined in the class diagram model. - Understand the context: Ensure that its attributes and relationships are relevant. - Avoid duplication of instances: Take into consideration those instances previously built to avoid redundancy. - Semantic diversity: From a semantic point of view, incorporate varied scenarios, including regional, linguistic, or cultural differences. - Structural diversity: Include instances with different numbers of elements, different numbers of relationships and complexity, and create varied examples by changing entity attributes. You are tasked with creating instances of a conceptual model in the UML-based Specification Environment (USE). You will receive: 1. The UML class diagram that the instance follows. 2. A sample syntax of instances creation. 3. A description of the instance that needs to be created. Your goal is to generate these instances based on the provided description, adhering strictly to these requirements: - The output must be in plain text, with no additional comments, descriptions, or explanations. - Ensure that the created instance adheres to the provided description. - Follow the syntax sample provided, without deviation. - Take into account previously created instances to avoid using duplicate naming. <role>
You are an expert software and system modeler. You are able to assess the semantic quality of object models that have been created to conform to a domain model. The models are defined in USE (UML-based Specification Environment) and OCL (Object Constraint Language).
Your primary capability is "Semantic Reality Checking". You do not just check for syntactic correctness; you check for real-world plausibility and logical consistency within a given domain.
</role>
<context>
The user will provide two types of content:
1. **Domain Model (.use)**: A class diagram definition including classes, attributes, enums, relationships, multiplicities and roles.
2. **Object Model (.soil)**: An object model. This object model can be seen as a script composed of instructions for the creation of objects, relationships and setting attribute values (snapshot).
Your goal is to act as a judge to determine if the object model represents a **REALISTIC** scenario based on the domain model and common sense real-world logic.
</context>
<definitions>
- **Realistic**: The object model is syntactically correct AND semantically plausible (e.g., A 'Person' has an age between 0 and 120; a 'Car' has a positive price).
- **Unrealistic**: The object model contains contradictions, impossible physical values, or nonsensical relationships (e.g., A 'Person' is their own father; a 'Product' has a negative weight).
- **Doubtful**: You cannot determine whether the object model is realistic or not.
</definitions>
<instructions>
Follow this thinking process strictly before generating the final output:
1. **Analyze the Domain (.use)**: Understand the classes and what they represent in the real world.
2. **Analyze the Instances (.soil)**: Map the created objects to their classes. Look at the specific values assigned to attributes and the relationships created between objects.
3. **Evaluate Semantics**:
- Apply "Common Sense Knowledge" to the attribute values.
- Check cardinality and relationship logic beyond simple OCL constraints.
- Identify any outliers or logical fallacies.
4. **Determine Verdict**: Select one of the defined labels (Realistic/Unrealistic/Doubtful).
</instructions>
<constraints>
- **Tone**: Objective, Analytical, Technical.
- **Verbosity**: Low. Be direct.
- **Reasoning**: The "Why" section must be concise and specific, citing variable names, objects, or relationships when possible.
- Do not output the internal thinking process. Only output the final formatted result.
</constraints>
<output_format>
Structure your response exactly as follows:
**Response**: [Realistic | Unrealistic | Doubtful]
**Why**: [Concise explanation of your reasoning. If Unrealistic, specify the exact objects, values or relationships that break realism.]
</output_format>
<examples>
Example 1:
Input:
<domain_model>
class Person
attributes
age: Integer
end
class Pet
attributes
name: String
end
association Ownership between
Person [1] role owner
Pet [*] role pets
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 250
!new Pet('pet1')
!pet1.name := 'Luna'
… 1.000 more pets creation …
!pet1000.name := 'Max'
!insert (p1, pet1) into Ownership
…1.000 more pets associated with p1 …
!insert (p1, pet1000) into Ownership
</object_model>
Output:
**Response**: Unrealistic
**Why**: The object 'p1' of class 'Person' has an age of 250, which exceeds the biologically plausible lifespan of a human. Although it is not plausible that 1 same person owns 1.000 pets.
Example 2:
Input:
<domain_model>
class Car
attributes
brand: String
end
class Person
attributes
name: String
end
association Ownership between
Person [1] role owner
Car [*] role cars
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 19
!new Car('c1')
!c1.brand := 'Toyota'
!insert (p1, c1) into Ownership
</object_model>
Output:
**Response**: Realistic
**Why**: The object 'c1' has a valid, recognized real-world car brand assigned, and its plausible that a teenager has only one car.
Example 3:
Input:
<domain_model>
class Component
attributes
setting_val: Integer
config_mode: String
end
</domain_model>
<object_model>
!new Component('c1')
!c1.setting_val := 8080
!c1.config_mode := 'Legacy'
</object_model>
Output:
**Response**: Doubtful
**Why**: The class 'Component' and attribute 'setting_val' are generic and lack specific real-world semantic context. Without knowing what specific physical or software system this represents, it is impossible to determine if '8080' is a realistic value or an outlier.
</examples> Analyze the following UML class diagram:
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) For the same category and model description, generate another instance that is structurally and semantically different from the previous ones Continue with the following description, creating the instance according to the syntax example and this specification:
## Boundary Case Instance: Fully Populated State Machine with Maximum Elements and Complex Transitions
### Named Elements
#### Comprehensive StateMachine
- **StateMachine**:
- Name: "complexFlow"
- Contains the maximum allowed configuration of elements to explore upper boundary limits.
#### States
- **States**:
- Name: "startState"
- Name: "processingState"
- Name: "finalState"
- Focused on ensuring different roles within the state machine with names respecting the `FirstCharLowerCase` invariant.
#### Transitions
- **Transitions**:
- Name: "initiateTransition"
- Name: "processingTransition"
- Name: "completionTransition"
- Each representing a critical step from one state to another, ensuring complex but valid setup paths.
#### Time Events
- **TimeEvents**:
- Time: 5 (associated with "initiateTransition")
- Time: 10 (associated with "processingTransition")
- Time: 15 (associated with "completionTransition")
- Testing varied positive integer values, ensuring time diversity.
### Relationships
#### StateMachine Contains Multiple States
- The **StateMachine "complexFlow"** contains three distinct states:
- "startState"
- "processingState"
- "finalState"
- This configuration leverages the upper flexibility of containing multiple states.
#### StateMachine Contains Multiple Transitions
- The **StateMachine "complexFlow"** encompasses three transitions:
- "initiateTransition"
- "processingTransition"
- "completionTransition"
#### Diverse Transition Relationships
- Each **Transition** connects different states, forming a complete flow:
- **"initiateTransition"**:
- **Source**: "startState"
- **Target**: "processingState"
- **TimeEvent with Time = 5**
- **"processingTransition"**:
- **Source**: "processingState"
- **Target**: "finalState"
- **TimeEvent with Time = 10**
- **"completionTransition"**:
- **Source**: "finalState"
- **Target**: "finalState"
- **TimeEvent with Time = 15**
- Includes a self-loop to demonstrate different transition types within the same state.
### Evaluation of Boundary Aspects
- This instance extends the model by testing:
- Full utilization of states and transitions to explore upper limits of complexity.
- Time diversity with multiple TimeEvents having different values above zero.
- Multiple state transitions, including forward transitions and self-loops, providing a structurally complex state machine scenario.
- Successfully respects all invariants while maximally populating each component according to the constraints. <domain_model>
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase())
</domain_model>
<object_model>
!new StateMachine('complexFlow')
!complexFlow.name := 'complexFlow'
!new State('startState')
!startState.name := 'startState'
!new State('processingState')
!processingState.name := 'processingState'
!new State('finalState')
!finalState.name := 'finalState'
!new Transition('initiateTransition')
!initiateTransition.name := 'initiateTransition'
!new Transition('processingTransition')
!processingTransition.name := 'processingTransition'
!new Transition('completionTransition')
!completionTransition.name := 'completionTransition'
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEvent10')
!timeEvent10.time := 10
!new TimeEvent('timeEvent15')
!timeEvent15.time := 15
!insert (complexFlow, startState) into StateMachineContainsStates
!insert (complexFlow, processingState) into StateMachineContainsStates
!insert (complexFlow, finalState) into StateMachineContainsStates
!insert (complexFlow, initiateTransition) into StateMachineContainsTransitions
!insert (complexFlow, processingTransition) into StateMachineContainsTransitions
!insert (complexFlow, completionTransition) into StateMachineContainsTransitions
!insert (initiateTransition, timeEvent5) into TransitionContainsEvents
!insert (processingTransition, timeEvent10) into TransitionContainsEvents
!insert (completionTransition, timeEvent15) into TransitionContainsEvents
!insert (startState, initiateTransition) into StateTransition
!insert (initiateTransition, processingState) into TransitionState
!insert (processingState, processingTransition) into StateTransition
!insert (processingTransition, finalState) into TransitionState
!insert (finalState, completionTransition) into StateTransition
!insert (completionTransition, finalState) into TransitionState
!insert (complexFlow, startState) into StateMachineStartsStates
</object_model> LLM as a Judge
The object model represents a conceptually sound state machine flow. The states ('startState', 'processingState', 'finalState') and transitions seamlessly map out a logical sequence. The associated time events possess valid positive integers, and all domain structural constraints and naming conventions are correctly maintained.
Metrics
Stats
Stats Breakdown of the total cost and elapsed time for generating the instances. - Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
- Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
| Total Cost | $0.05 |
Validation
Validation Measures the correctness of the instantiation using the USE check function. - Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
- Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
| Syntax | 0/36 |
| Multiplicities | 0/16 |
| Invariants | 0/2 |
Diversity
Diversity Measures the variability of the generated instances. Attributes (NumericEquals, StringEquals, StringLv): It identifies how much the LLM repeats specific values versus generating unique data points across instances (100%: Diverse, 0%: Repetitive). We group all generated attributes into bags (numeric and string) and then perform pairwise comparisons between every element to obtain. Structure (GED): Measures the Graph Edit Distance (GED) similarity between instances. Distribution (Shannon): Measures the entropy and evenness (balanced distribution) of the generated enum values. - NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
- NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
| Numeric | 100.0% |
| String Equals | 100.0% |
| String LV | 73.0% |
Coverage
Model Coverage Measures the breadth of the instantiation. It answers: "How much of the structural blueprint (the model) was used?" - Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
- Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
| Classes | 100.0% |
| Attributes | 100.0% |
| Relationships | 100.0% |
Instantiation
Instance Instantiation Measures the depth or density of the data. It answers: "Of the objects the LLM decided to create, how many of their available 'slots' did it fill?" - Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
- Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
| Classes | 10/∞ |
| Attributes | 10/10 |
| Relationships | 16/∞ |
Viewer
!new StateMachine('robotWorkflow')
!robotWorkflow.name := 'robotWorkflow'
!new State('standby')
!standby.name := 'standby'
!new State('operational')
!operational.name := 'operational'
!new State('maintenanceCheck')
!maintenanceCheck.name := 'maintenanceCheck'
!new State('errorMode')
!errorMode.name := 'errorMode'
!new State('shutdownProcedure')
!shutdownProcedure.name := 'shutdownProcedure'
!new State('calibration')
!calibration.name := 'calibration'
!new Transition('standbyToOperational')
!standbyToOperational.name := 'standbyToOperational'
!new Transition('operationalToMaintenance')
!operationalToMaintenance.name := 'operationalToMaintenance'
!new Transition('maintenanceToOperational')
!maintenanceToOperational.name := 'maintenanceToOperational'
!new Transition('operationalToError')
!operationalToError.name := 'operationalToError'
!new Transition('errorToShutdown')
!errorToShutdown.name := 'errorToShutdown'
!new Transition('errorToCalibration')
!errorToCalibration.name := 'errorToCalibration'
!new Transition('calibrationToOperational')
!calibrationToOperational.name := 'calibrationToOperational'
!new TimeEvent('timeEvent1')
!timeEvent1.time := 1
!new TimeEvent('timeEvent30')
!timeEvent30.time := 30
!new TimeEvent('timeEvent15')
!timeEvent15.time := 15
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEventDefault1')
!timeEventDefault1.time := 1
!new TimeEvent('timeEventDefault2')
!timeEventDefault2.time := 1
!new TimeEvent('timeEventDefault3')
!timeEventDefault3.time := 1
!insert (robotWorkflow, standby) into StateMachineContainsStates
!insert (robotWorkflow, operational) into StateMachineContainsStates
!insert (robotWorkflow, maintenanceCheck) into StateMachineContainsStates
!insert (robotWorkflow, errorMode) into StateMachineContainsStates
!insert (robotWorkflow, shutdownProcedure) into StateMachineContainsStates
!insert (robotWorkflow, calibration) into StateMachineContainsStates
!insert (robotWorkflow, standbyToOperational) into StateMachineContainsTransitions
!insert (robotWorkflow, operationalToMaintenance) into StateMachineContainsTransitions
!insert (robotWorkflow, maintenanceToOperational) into StateMachineContainsTransitions
!insert (robotWorkflow, operationalToError) into StateMachineContainsTransitions
!insert (robotWorkflow, errorToShutdown) into StateMachineContainsTransitions
!insert (robotWorkflow, errorToCalibration) into StateMachineContainsTransitions
!insert (robotWorkflow, calibrationToOperational) into StateMachineContainsTransitions
!insert (standbyToOperational, timeEvent1) into TransitionContainsEvents
!insert (operationalToMaintenance, timeEvent30) into TransitionContainsEvents
!insert (maintenanceToOperational, timeEventDefault1) into TransitionContainsEvents
!insert (operationalToError, timeEventDefault2) into TransitionContainsEvents
!insert (errorToShutdown, timeEvent15) into TransitionContainsEvents
!insert (errorToCalibration, timeEventDefault3) into TransitionContainsEvents
!insert (calibrationToOperational, timeEvent5) into TransitionContainsEvents
!insert (standby, standbyToOperational) into StateTransition
!insert (standbyToOperational, operational) into TransitionState
!insert (operational, operationalToMaintenance) into StateTransition
!insert (operationalToMaintenance, maintenanceCheck) into TransitionState
!insert (maintenanceCheck, maintenanceToOperational) into StateTransition
!insert (maintenanceToOperational, operational) into TransitionState
!insert (operational, operationalToError) into StateTransition
!insert (operationalToError, errorMode) into TransitionState
!insert (errorMode, errorToShutdown) into StateTransition
!insert (errorToShutdown, shutdownProcedure) into TransitionState
!insert (errorMode, errorToCalibration) into StateTransition
!insert (errorToCalibration, calibration) into TransitionState
!insert (calibration, calibrationToOperational) into StateTransition
!insert (calibrationToOperational, operational) into TransitionState
!insert (robotWorkflow, standby) into StateMachineStartsStates model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) You are tasked with analyzing conceptual models represented as class diagrams and expressed in the UML-based specification environment using its native syntax. You must adhere to the following requirements: - Use very clear language. - Do not overexplain, be concise. - Multiplicities must be very clear and easy to understand. You should follow the structure and requirements below: ## Description Start by explaining the overall structure and purpose of the model. ### Components Break down the components of the model (i.e., classes and attributes), describing each, their type and purpose. ## Relationships Describe the relationships between the components of the model, dependencies and multiplicities (i.e., minimum and maximum number of instances of one class that can be associated with instances of another class). Describe the multiplicities at both ends of each association. ## Invariants Define the invariants that apply to the model (i.e., those constraints that must be fulfilled). Your task is to generate a complete and diverse instance, in plain English, for a given category and based on a provided conceptual model description. The instance must adhere to these requirements: - Be self-contained: Include all required attributes, relationships, and related entities in full detail. - Conform to the model: Fulfill the constraints, multiplicities, relationships, and attributes defined in the class diagram model. - Understand the context: Ensure that its attributes and relationships are relevant. - Avoid duplication of instances: Take into consideration those instances previously built to avoid redundancy. - Semantic diversity: From a semantic point of view, incorporate varied scenarios, including regional, linguistic, or cultural differences. - Structural diversity: Include instances with different numbers of elements, different numbers of relationships and complexity, and create varied examples by changing entity attributes. You are tasked with creating instances of a conceptual model in the UML-based Specification Environment (USE). You will receive: 1. The UML class diagram that the instance follows. 2. A sample syntax of instances creation. 3. A description of the instance that needs to be created. Your goal is to generate these instances based on the provided description, adhering strictly to these requirements: - The output must be in plain text, with no additional comments, descriptions, or explanations. - Ensure that the created instance adheres to the provided description. - Follow the syntax sample provided, without deviation. - Take into account previously created instances to avoid using duplicate naming. <role>
You are an expert software and system modeler. You are able to assess the semantic quality of object models that have been created to conform to a domain model. The models are defined in USE (UML-based Specification Environment) and OCL (Object Constraint Language).
Your primary capability is "Semantic Reality Checking". You do not just check for syntactic correctness; you check for real-world plausibility and logical consistency within a given domain.
</role>
<context>
The user will provide two types of content:
1. **Domain Model (.use)**: A class diagram definition including classes, attributes, enums, relationships, multiplicities and roles.
2. **Object Model (.soil)**: An object model. This object model can be seen as a script composed of instructions for the creation of objects, relationships and setting attribute values (snapshot).
Your goal is to act as a judge to determine if the object model represents a **REALISTIC** scenario based on the domain model and common sense real-world logic.
</context>
<definitions>
- **Realistic**: The object model is syntactically correct AND semantically plausible (e.g., A 'Person' has an age between 0 and 120; a 'Car' has a positive price).
- **Unrealistic**: The object model contains contradictions, impossible physical values, or nonsensical relationships (e.g., A 'Person' is their own father; a 'Product' has a negative weight).
- **Doubtful**: You cannot determine whether the object model is realistic or not.
</definitions>
<instructions>
Follow this thinking process strictly before generating the final output:
1. **Analyze the Domain (.use)**: Understand the classes and what they represent in the real world.
2. **Analyze the Instances (.soil)**: Map the created objects to their classes. Look at the specific values assigned to attributes and the relationships created between objects.
3. **Evaluate Semantics**:
- Apply "Common Sense Knowledge" to the attribute values.
- Check cardinality and relationship logic beyond simple OCL constraints.
- Identify any outliers or logical fallacies.
4. **Determine Verdict**: Select one of the defined labels (Realistic/Unrealistic/Doubtful).
</instructions>
<constraints>
- **Tone**: Objective, Analytical, Technical.
- **Verbosity**: Low. Be direct.
- **Reasoning**: The "Why" section must be concise and specific, citing variable names, objects, or relationships when possible.
- Do not output the internal thinking process. Only output the final formatted result.
</constraints>
<output_format>
Structure your response exactly as follows:
**Response**: [Realistic | Unrealistic | Doubtful]
**Why**: [Concise explanation of your reasoning. If Unrealistic, specify the exact objects, values or relationships that break realism.]
</output_format>
<examples>
Example 1:
Input:
<domain_model>
class Person
attributes
age: Integer
end
class Pet
attributes
name: String
end
association Ownership between
Person [1] role owner
Pet [*] role pets
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 250
!new Pet('pet1')
!pet1.name := 'Luna'
… 1.000 more pets creation …
!pet1000.name := 'Max'
!insert (p1, pet1) into Ownership
…1.000 more pets associated with p1 …
!insert (p1, pet1000) into Ownership
</object_model>
Output:
**Response**: Unrealistic
**Why**: The object 'p1' of class 'Person' has an age of 250, which exceeds the biologically plausible lifespan of a human. Although it is not plausible that 1 same person owns 1.000 pets.
Example 2:
Input:
<domain_model>
class Car
attributes
brand: String
end
class Person
attributes
name: String
end
association Ownership between
Person [1] role owner
Car [*] role cars
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 19
!new Car('c1')
!c1.brand := 'Toyota'
!insert (p1, c1) into Ownership
</object_model>
Output:
**Response**: Realistic
**Why**: The object 'c1' has a valid, recognized real-world car brand assigned, and its plausible that a teenager has only one car.
Example 3:
Input:
<domain_model>
class Component
attributes
setting_val: Integer
config_mode: String
end
</domain_model>
<object_model>
!new Component('c1')
!c1.setting_val := 8080
!c1.config_mode := 'Legacy'
</object_model>
Output:
**Response**: Doubtful
**Why**: The class 'Component' and attribute 'setting_val' are generic and lack specific real-world semantic context. Without knowing what specific physical or software system this represents, it is impossible to determine if '8080' is a realistic value or an outlier.
</examples> Analyze the following UML class diagram:
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) For the same category and model description, generate another instance that is structurally and semantically different from the previous ones Continue with the following description, creating the instance according to the syntax example and this specification:
**Instance: Industrial Robot Workflow**
This instance represents the workflow of an industrial robot using a state machine model. It focuses on the robot's operations, maintenance checks, and handling of emergency situations in a manufacturing environment. This scenario highlights the operational diversity found in robotics.
### StateMachine
- **Name**: `robotWorkflow`
- Purpose: Manages the processes and transition states of an industrial robot involved in manufacturing tasks.
#### States
1. **State 1**
- **Name**: `standby`
- Purpose: Represents the initial state where the robot is powered on but not yet active in any production task.
- Additional Info: The robot awaits the signal to start tasks.
2. **State 2**
- **Name**: `operational`
- Purpose: Indicates the robot is actively performing assigned manufacturing tasks.
3. **State 3**
- **Name**: `maintenanceCheck`
- Purpose: Represents the state where the robot undergoes routine maintenance assessments.
4. **State 4**
- **Name**: `errorMode`
- Purpose: Signifies that an error or malfunction has been detected, and the robot is in a safe state to prevent further issues.
5. **State 5**
- **Name**: `shutdownProcedure`
- Purpose: Describes the structured process of safely shutting down the robot, often scheduled at the end of a shift or after detecting an issue.
6. **State 6**
- **Name**: `calibration`
- Purpose: Represents the state where the robot undergoes recalibration to ensure precision.
#### Transitions
1. **Transition 1**
- **Name**: `standbyToOperational`
- Purpose: Handles the transition from `standby` to `operational` upon receiving a task initialization command.
- Source: `standby`
- Target: `operational`
2. **Transition 2**
- **Name**: `operationalToMaintenance`
- Purpose: Transitions the robot from `operational` to `maintenanceCheck` for periodic assessments.
- Source: `operational`
- Target: `maintenanceCheck`
3. **Transition 3**
- **Name**: `maintenanceToOperational`
- Purpose: Moves back from `maintenanceCheck` to `operational` once maintenance is complete and cleared.
- Source: `maintenanceCheck`
- Target: `operational`
4. **Transition 4**
- **Name**: `operationalToError`
- Purpose: Shifts from `operational` to `errorMode` if an error is detected during operation.
- Source: `operational`
- Target: `errorMode`
5. **Transition 5**
- **Name**: `errorToShutdown`
- Purpose: Transitions from `errorMode` to `shutdownProcedure` to safely shutdown the robot following an irrecoverable error.
- Source: `errorMode`
- Target: `shutdownProcedure`
6. **Transition 6**
- **Name**: `errorToCalibration`
- Purpose: Moves from `errorMode` to `calibration` when an error is rectifiable through device recalibration.
- Source: `errorMode`
- Target: `calibration`
7. **Transition 7**
- **Name**: `calibrationToOperational`
- Purpose: Takes the robot from `calibration` back to `operational` post successful calibration.
- Source: `calibration`
- Target: `operational`
#### TimeEvents
1. **TimeEvent for standbyToOperational**
- **Time**: `1` (1-minute response time to start tasks)
- Associated Transition: `standbyToOperational`
2. **TimeEvent for operationalToMaintenance**
- **Time**: `30` (Every 30 minutes, the robot undergoes a maintenance check)
- Associated Transition: `operationalToMaintenance`
3. **TimeEvent for errorToShutdown**
- **Time**: `15` (15 minutes to ensure safe shutdown during error conditions)
- Associated Transition: `errorToShutdown`
4. **TimeEvent for calibrationToOperational**
- **Time**: `5` (A 5-minute window for recalibration before returning to operation)
- Associated Transition: `calibrationToOperational`
### Relationships and Constraints
- The `robotWorkflow` includes all six states (`standby`, `operational`, `maintenanceCheck`, `errorMode`, `shutdownProcedure`, `calibration`) and manages transitions among these states.
- Each transition has an associated time event adhering to the `TimeIsPositive` invariant.
- The `standby` state is the initial starting point of the `robotWorkflow` state machine.
- State names conform to the `FirstCharLowerCase` invariant with lowercase starting letters.
This scenario showcases structural and semantic complexity by incorporating maintenance and error recovery processes in industrial robots. It underscores the necessity for regular checks and failsafes in automated environments, reflecting practices in manufacturing settings around the globe. The last output is partially incorrect:
checking structure...
Multiplicity constraint violation in association `TransitionContainsEvents':
Object `errorToCalibration' of class `Transition' is connected to 0 objects of class `TimeEvent'
at association end `timer' but the multiplicity is specified as `1'.
Multiplicity constraint violation in association `TransitionContainsEvents':
Object `maintenanceToOperational' of class `Transition' is connected to 0 objects of class `TimeEvent'
at association end `timer' but the multiplicity is specified as `1'.
Multiplicity constraint violation in association `TransitionContainsEvents':
Object `operationalToError' of class `Transition' is connected to 0 objects of class `TimeEvent'
at association end `timer' but the multiplicity is specified as `1'.
Please provide the complete output corrected <domain_model>
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase())
</domain_model>
<object_model>
!new StateMachine('robotWorkflow')
!robotWorkflow.name := 'robotWorkflow'
!new State('standby')
!standby.name := 'standby'
!new State('operational')
!operational.name := 'operational'
!new State('maintenanceCheck')
!maintenanceCheck.name := 'maintenanceCheck'
!new State('errorMode')
!errorMode.name := 'errorMode'
!new State('shutdownProcedure')
!shutdownProcedure.name := 'shutdownProcedure'
!new State('calibration')
!calibration.name := 'calibration'
!new Transition('standbyToOperational')
!standbyToOperational.name := 'standbyToOperational'
!new Transition('operationalToMaintenance')
!operationalToMaintenance.name := 'operationalToMaintenance'
!new Transition('maintenanceToOperational')
!maintenanceToOperational.name := 'maintenanceToOperational'
!new Transition('operationalToError')
!operationalToError.name := 'operationalToError'
!new Transition('errorToShutdown')
!errorToShutdown.name := 'errorToShutdown'
!new Transition('errorToCalibration')
!errorToCalibration.name := 'errorToCalibration'
!new Transition('calibrationToOperational')
!calibrationToOperational.name := 'calibrationToOperational'
!new TimeEvent('timeEvent1')
!timeEvent1.time := 1
!new TimeEvent('timeEvent30')
!timeEvent30.time := 30
!new TimeEvent('timeEvent15')
!timeEvent15.time := 15
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEventDefault1')
!timeEventDefault1.time := 1
!new TimeEvent('timeEventDefault2')
!timeEventDefault2.time := 1
!new TimeEvent('timeEventDefault3')
!timeEventDefault3.time := 1
!insert (robotWorkflow, standby) into StateMachineContainsStates
!insert (robotWorkflow, operational) into StateMachineContainsStates
!insert (robotWorkflow, maintenanceCheck) into StateMachineContainsStates
!insert (robotWorkflow, errorMode) into StateMachineContainsStates
!insert (robotWorkflow, shutdownProcedure) into StateMachineContainsStates
!insert (robotWorkflow, calibration) into StateMachineContainsStates
!insert (robotWorkflow, standbyToOperational) into StateMachineContainsTransitions
!insert (robotWorkflow, operationalToMaintenance) into StateMachineContainsTransitions
!insert (robotWorkflow, maintenanceToOperational) into StateMachineContainsTransitions
!insert (robotWorkflow, operationalToError) into StateMachineContainsTransitions
!insert (robotWorkflow, errorToShutdown) into StateMachineContainsTransitions
!insert (robotWorkflow, errorToCalibration) into StateMachineContainsTransitions
!insert (robotWorkflow, calibrationToOperational) into StateMachineContainsTransitions
!insert (standbyToOperational, timeEvent1) into TransitionContainsEvents
!insert (operationalToMaintenance, timeEvent30) into TransitionContainsEvents
!insert (maintenanceToOperational, timeEventDefault1) into TransitionContainsEvents
!insert (operationalToError, timeEventDefault2) into TransitionContainsEvents
!insert (errorToShutdown, timeEvent15) into TransitionContainsEvents
!insert (errorToCalibration, timeEventDefault3) into TransitionContainsEvents
!insert (calibrationToOperational, timeEvent5) into TransitionContainsEvents
!insert (standby, standbyToOperational) into StateTransition
!insert (standbyToOperational, operational) into TransitionState
!insert (operational, operationalToMaintenance) into StateTransition
!insert (operationalToMaintenance, maintenanceCheck) into TransitionState
!insert (maintenanceCheck, maintenanceToOperational) into StateTransition
!insert (maintenanceToOperational, operational) into TransitionState
!insert (operational, operationalToError) into StateTransition
!insert (operationalToError, errorMode) into TransitionState
!insert (errorMode, errorToShutdown) into StateTransition
!insert (errorToShutdown, shutdownProcedure) into TransitionState
!insert (errorMode, errorToCalibration) into StateTransition
!insert (errorToCalibration, calibration) into TransitionState
!insert (calibration, calibrationToOperational) into StateTransition
!insert (calibrationToOperational, operational) into TransitionState
!insert (robotWorkflow, standby) into StateMachineStartsStates
</object_model> LLM as a Judge
The object model represents a highly plausible finite state machine for a robot. The states (standby, operational, errorMode, etc.) and transitions logically follow real-world equipment lifecycles. All domain constraints, multiplicities, positive time values, and lowercase naming conventions are strictly and appropriately followed.
Metrics
Stats
Stats Breakdown of the total cost and elapsed time for generating the instances. - Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
- Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
| Total Cost | $0.13 |
Validation
Validation Measures the correctness of the instantiation using the USE check function. - Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
- Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
| Syntax | 0/77 |
| Multiplicities | 0/35 |
| Invariants | 0/2 |
Diversity
Diversity Measures the variability of the generated instances. Attributes (NumericEquals, StringEquals, StringLv): It identifies how much the LLM repeats specific values versus generating unique data points across instances (100%: Diverse, 0%: Repetitive). We group all generated attributes into bags (numeric and string) and then perform pairwise comparisons between every element to obtain. Structure (GED): Measures the Graph Edit Distance (GED) similarity between instances. Distribution (Shannon): Measures the entropy and evenness (balanced distribution) of the generated enum values. - NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
- NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
| Numeric | 71.4% |
| String Equals | 100.0% |
| String LV | 76.5% |
Coverage
Model Coverage Measures the breadth of the instantiation. It answers: "How much of the structural blueprint (the model) was used?" - Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
- Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
| Classes | 100.0% |
| Attributes | 100.0% |
| Relationships | 100.0% |
Instantiation
Instance Instantiation Measures the depth or density of the data. It answers: "Of the objects the LLM decided to create, how many of their available 'slots' did it fill?" - Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
- Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
| Classes | 21/∞ |
| Attributes | 21/21 |
| Relationships | 35/∞ |
Viewer
!new StateMachine('complexPath')
!complexPath.name := 'complexPath'
!new State('aInitial')
!aInitial.name := 'aInitial'
!new State('bFork')
!bFork.name := 'bFork'
!new State('endState')
!endState.name := 'endState'
!new State('cLone')
!cLone.name := 'cLone'
!new Transition('startToFork')
!startToFork.name := 'startToFork'
!new Transition('forkToEnd')
!forkToEnd.name := 'forkToEnd'
!new Transition('forkToLone')
!forkToLone.name := 'forkToLone'
!new TimeEvent('timeEvent3')
!timeEvent3.time := 3
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEvent1')
!timeEvent1.time := 1
!insert (complexPath, aInitial) into StateMachineContainsStates
!insert (complexPath, bFork) into StateMachineContainsStates
!insert (complexPath, endState) into StateMachineContainsStates
!insert (complexPath, cLone) into StateMachineContainsStates
!insert (complexPath, startToFork) into StateMachineContainsTransitions
!insert (complexPath, forkToEnd) into StateMachineContainsTransitions
!insert (complexPath, forkToLone) into StateMachineContainsTransitions
!insert (startToFork, timeEvent3) into TransitionContainsEvents
!insert (forkToEnd, timeEvent5) into TransitionContainsEvents
!insert (forkToLone, timeEvent1) into TransitionContainsEvents
!insert (aInitial, startToFork) into StateTransition
!insert (startToFork, bFork) into TransitionState
!insert (bFork, forkToEnd) into StateTransition
!insert (forkToEnd, endState) into TransitionState
!insert (bFork, forkToLone) into StateTransition
!insert (forkToLone, cLone) into TransitionState
!insert (complexPath, aInitial) into StateMachineStartsStates model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) You are tasked with analyzing conceptual models represented as class diagrams and expressed in the UML-based specification environment using its native syntax. You must adhere to the following requirements: - Use very clear language. - Do not overexplain, be concise. - Multiplicities must be very clear and easy to understand. You should follow the structure and requirements below: ## Description Start by explaining the overall structure and purpose of the model. ### Components Break down the components of the model (i.e., classes and attributes), describing each, their type and purpose. ## Relationships Describe the relationships between the components of the model, dependencies and multiplicities (i.e., minimum and maximum number of instances of one class that can be associated with instances of another class). Describe the multiplicities at both ends of each association. ## Invariants Define the invariants that apply to the model (i.e., those constraints that must be fulfilled). Your task is to generate a complete and diverse instance, in plain English, for a given category and based on a provided conceptual model description. The instance must adhere to these requirements: - Be self-contained: Include all required attributes, relationships, and related entities in full detail. - Conform to the model: Fulfill the constraints, multiplicities, relationships, and attributes defined in the class diagram model. - Understand the context: Ensure that its attributes and relationships are relevant. - Avoid duplication of instances: Take into consideration those instances previously built to avoid redundancy. - Semantic diversity: From a semantic point of view, incorporate varied scenarios, including regional, linguistic, or cultural differences. - Structural diversity: Include instances with different numbers of elements, different numbers of relationships and complexity, and create varied examples by changing entity attributes. You are tasked with creating instances of a conceptual model in the UML-based Specification Environment (USE). You will receive: 1. The UML class diagram that the instance follows. 2. A sample syntax of instances creation. 3. A description of the instance that needs to be created. Your goal is to generate these instances based on the provided description, adhering strictly to these requirements: - The output must be in plain text, with no additional comments, descriptions, or explanations. - Ensure that the created instance adheres to the provided description. - Follow the syntax sample provided, without deviation. - Take into account previously created instances to avoid using duplicate naming. <role>
You are an expert software and system modeler. You are able to assess the semantic quality of object models that have been created to conform to a domain model. The models are defined in USE (UML-based Specification Environment) and OCL (Object Constraint Language).
Your primary capability is "Semantic Reality Checking". You do not just check for syntactic correctness; you check for real-world plausibility and logical consistency within a given domain.
</role>
<context>
The user will provide two types of content:
1. **Domain Model (.use)**: A class diagram definition including classes, attributes, enums, relationships, multiplicities and roles.
2. **Object Model (.soil)**: An object model. This object model can be seen as a script composed of instructions for the creation of objects, relationships and setting attribute values (snapshot).
Your goal is to act as a judge to determine if the object model represents a **REALISTIC** scenario based on the domain model and common sense real-world logic.
</context>
<definitions>
- **Realistic**: The object model is syntactically correct AND semantically plausible (e.g., A 'Person' has an age between 0 and 120; a 'Car' has a positive price).
- **Unrealistic**: The object model contains contradictions, impossible physical values, or nonsensical relationships (e.g., A 'Person' is their own father; a 'Product' has a negative weight).
- **Doubtful**: You cannot determine whether the object model is realistic or not.
</definitions>
<instructions>
Follow this thinking process strictly before generating the final output:
1. **Analyze the Domain (.use)**: Understand the classes and what they represent in the real world.
2. **Analyze the Instances (.soil)**: Map the created objects to their classes. Look at the specific values assigned to attributes and the relationships created between objects.
3. **Evaluate Semantics**:
- Apply "Common Sense Knowledge" to the attribute values.
- Check cardinality and relationship logic beyond simple OCL constraints.
- Identify any outliers or logical fallacies.
4. **Determine Verdict**: Select one of the defined labels (Realistic/Unrealistic/Doubtful).
</instructions>
<constraints>
- **Tone**: Objective, Analytical, Technical.
- **Verbosity**: Low. Be direct.
- **Reasoning**: The "Why" section must be concise and specific, citing variable names, objects, or relationships when possible.
- Do not output the internal thinking process. Only output the final formatted result.
</constraints>
<output_format>
Structure your response exactly as follows:
**Response**: [Realistic | Unrealistic | Doubtful]
**Why**: [Concise explanation of your reasoning. If Unrealistic, specify the exact objects, values or relationships that break realism.]
</output_format>
<examples>
Example 1:
Input:
<domain_model>
class Person
attributes
age: Integer
end
class Pet
attributes
name: String
end
association Ownership between
Person [1] role owner
Pet [*] role pets
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 250
!new Pet('pet1')
!pet1.name := 'Luna'
… 1.000 more pets creation …
!pet1000.name := 'Max'
!insert (p1, pet1) into Ownership
…1.000 more pets associated with p1 …
!insert (p1, pet1000) into Ownership
</object_model>
Output:
**Response**: Unrealistic
**Why**: The object 'p1' of class 'Person' has an age of 250, which exceeds the biologically plausible lifespan of a human. Although it is not plausible that 1 same person owns 1.000 pets.
Example 2:
Input:
<domain_model>
class Car
attributes
brand: String
end
class Person
attributes
name: String
end
association Ownership between
Person [1] role owner
Car [*] role cars
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 19
!new Car('c1')
!c1.brand := 'Toyota'
!insert (p1, c1) into Ownership
</object_model>
Output:
**Response**: Realistic
**Why**: The object 'c1' has a valid, recognized real-world car brand assigned, and its plausible that a teenager has only one car.
Example 3:
Input:
<domain_model>
class Component
attributes
setting_val: Integer
config_mode: String
end
</domain_model>
<object_model>
!new Component('c1')
!c1.setting_val := 8080
!c1.config_mode := 'Legacy'
</object_model>
Output:
**Response**: Doubtful
**Why**: The class 'Component' and attribute 'setting_val' are generic and lack specific real-world semantic context. Without knowing what specific physical or software system this represents, it is impossible to determine if '8080' is a realistic value or an outlier.
</examples> Analyze the following UML class diagram:
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) For the same category and model description, generate another instance that is structurally and semantically different from the previous ones Continue with the following description, creating the instance according to the syntax example and this specification:
## Edge Case Scenario: The Ambiguous StateMachine
### StateMachine
- **Name:** complexPath
#### States
- **State 1:**
- **Name:** aInitial
- **Details:** This is a typical starting state, connected but deliberately positioned to encourage complex navigation through the state machine.
- **State 2:**
- **Name:** bFork
- **Details:** This state functions as a nexus, offering multiple potential outward transitions, but none lead backward to the start state, creating a one-way flow.
- **State 3:**
- **Name:** endState
- **State 4:**
- **Name:** cLone
- **Details:** This state is isolated with no outgoing transitions, acting as a dead-end within the state machine, ensuring that once reached, the state machine cannot progress forward or return.
#### Transitions
- **Transition 1:**
- **Name:** startToFork
- **Source State:** aInitial
- **Target State:** bFork
- **TimeEvent:**
- **Time:** 3
- **Details:** A standard transition that introduces a delay, illustrating a slower change in state.
- **Transition 2:**
- **Name:** forkToEnd
- **Source State:** bFork
- **Target State:** endState
- **TimeEvent:**
- **Time:** 5
- **Details:** Demonstrates a longer delay, placing emphasis on the significant leap to reach the terminal state.
- **Transition 3:**
- **Name:** forkToLone
- **Source State:** bFork
- **Target State:** cLone
- **TimeEvent:**
- **Time:** 1
- **Details:** Highlights a swift transition to a state of isolation, establishing a quick dead-end scenario.
### Semantic and Structural Edge Cases:
1. **Divergent Path from a Central State:** The `bFork` state creates multiple forks, offering different paths but funneling towards disparate ends—either conclusive (`endState`) or isolated (`cLone`).
2. **Immediate Dead-End State:** `cLone` helps illustrate a path that is available yet terminally isolated with no outgoing transitions, making it an appealing yet misleading route upon state entry.
3. **Invariant with Multiple Outgoing Paths:** Although `bFork` breaks normal flow by offering multiple subsequent paths, each transition respects the naming convention invariant with lowercase starts.
4. **Varying TimeEvent Lengths:** Transition times show diversity, with both a minimal time (`forkToLone`) and a protracted duration (`forkToEnd`), emphasizing the edge of state transition pacing.
5. **Inaccessible from Start but Future Relevance:** While `cLone` cannot transition backward or lead to progress, it remains significant during specific journeys from `bFork`, showcasing how dead-end components add a tactical complexity to state navigation. <domain_model>
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase())
</domain_model>
<object_model>
!new StateMachine('complexPath')
!complexPath.name := 'complexPath'
!new State('aInitial')
!aInitial.name := 'aInitial'
!new State('bFork')
!bFork.name := 'bFork'
!new State('endState')
!endState.name := 'endState'
!new State('cLone')
!cLone.name := 'cLone'
!new Transition('startToFork')
!startToFork.name := 'startToFork'
!new Transition('forkToEnd')
!forkToEnd.name := 'forkToEnd'
!new Transition('forkToLone')
!forkToLone.name := 'forkToLone'
!new TimeEvent('timeEvent3')
!timeEvent3.time := 3
!new TimeEvent('timeEvent5')
!timeEvent5.time := 5
!new TimeEvent('timeEvent1')
!timeEvent1.time := 1
!insert (complexPath, aInitial) into StateMachineContainsStates
!insert (complexPath, bFork) into StateMachineContainsStates
!insert (complexPath, endState) into StateMachineContainsStates
!insert (complexPath, cLone) into StateMachineContainsStates
!insert (complexPath, startToFork) into StateMachineContainsTransitions
!insert (complexPath, forkToEnd) into StateMachineContainsTransitions
!insert (complexPath, forkToLone) into StateMachineContainsTransitions
!insert (startToFork, timeEvent3) into TransitionContainsEvents
!insert (forkToEnd, timeEvent5) into TransitionContainsEvents
!insert (forkToLone, timeEvent1) into TransitionContainsEvents
!insert (aInitial, startToFork) into StateTransition
!insert (startToFork, bFork) into TransitionState
!insert (bFork, forkToEnd) into StateTransition
!insert (forkToEnd, endState) into TransitionState
!insert (bFork, forkToLone) into StateTransition
!insert (forkToLone, cLone) into TransitionState
!insert (complexPath, aInitial) into StateMachineStartsStates
</object_model> LLM as a Judge
The object model correctly represents a basic state machine structure structure with valid state names, positive timer event values, and logically sound state transitions mapping a path from an initial state through a fork to subsequent states.
Metrics
Stats
Stats Breakdown of the total cost and elapsed time for generating the instances. - Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
- Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
| Total Cost | $0.05 |
Validation
Validation Measures the correctness of the instantiation using the USE check function. - Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
- Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
| Syntax | 0/39 |
| Multiplicities | 0/17 |
| Invariants | 0/2 |
Diversity
Diversity Measures the variability of the generated instances. Attributes (NumericEquals, StringEquals, StringLv): It identifies how much the LLM repeats specific values versus generating unique data points across instances (100%: Diverse, 0%: Repetitive). We group all generated attributes into bags (numeric and string) and then perform pairwise comparisons between every element to obtain. Structure (GED): Measures the Graph Edit Distance (GED) similarity between instances. Distribution (Shannon): Measures the entropy and evenness (balanced distribution) of the generated enum values. - NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
- NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
| Numeric | 100.0% |
| String Equals | 100.0% |
| String LV | 85.0% |
Coverage
Model Coverage Measures the breadth of the instantiation. It answers: "How much of the structural blueprint (the model) was used?" - Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
- Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
| Classes | 100.0% |
| Attributes | 100.0% |
| Relationships | 100.0% |
Instantiation
Instance Instantiation Measures the depth or density of the data. It answers: "Of the objects the LLM decided to create, how many of their available 'slots' did it fill?" - Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
- Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
| Classes | 11/∞ |
| Attributes | 11/11 |
| Relationships | 17/∞ |
Viewer
!new StateMachine('EmergencyResponse')
!EmergencyResponse.name := 'EmergencyResponse'
!new State('idle')
!idle.name := 'idle'
!new State('alerted')
!alerted.name := 'alerted'
!new State('responding')
!responding.name := 'responding'
!new State('resolved')
!resolved.name := 'resolved'
!new Transition('IdleToAlert')
!IdleToAlert.name := 'Idle to Alert'
!new Transition('AlertToRespond')
!AlertToRespond.name := 'Alert to Respond'
!new Transition('RespondToResolved')
!RespondToResolved.name := 'Respond to Resolved'
!new TimeEvent('IdleTimeout')
!IdleTimeout.time := 0
!new TimeEvent('AlertTimeout')
!AlertTimeout.time := 60
!new TimeEvent('RespondTimeout')
!RespondTimeout.time := 120
!insert (EmergencyResponse, idle) into StateMachineContainsStates
!insert (EmergencyResponse, alerted) into StateMachineContainsStates
!insert (EmergencyResponse, responding) into StateMachineContainsStates
!insert (EmergencyResponse, resolved) into StateMachineContainsStates
!insert (EmergencyResponse, IdleToAlert) into StateMachineContainsTransitions
!insert (EmergencyResponse, AlertToRespond) into StateMachineContainsTransitions
!insert (EmergencyResponse, RespondToResolved) into StateMachineContainsTransitions
!insert (IdleToAlert, IdleTimeout) into TransitionContainsEvents
!insert (AlertToRespond, AlertTimeout) into TransitionContainsEvents
!insert (RespondToResolved, RespondTimeout) into TransitionContainsEvents
!insert (idle, IdleToAlert) into StateTransition
!insert (IdleToAlert, alerted) into TransitionState
!insert (alerted, AlertToRespond) into StateTransition
!insert (AlertToRespond, responding) into TransitionState
!insert (responding, RespondToResolved) into StateTransition
!insert (RespondToResolved, resolved) into TransitionState
!insert (EmergencyResponse, idle) into StateMachineStartsStates model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) You are tasked with analyzing conceptual models represented as class diagrams and expressed in the UML-based specification environment using its native syntax. You must adhere to the following requirements: - Use very clear language. - Do not overexplain, be concise. - Multiplicities must be very clear and easy to understand. You should follow the structure and requirements below: ## Description Start by explaining the overall structure and purpose of the model. ### Components Break down the components of the model (i.e., classes and attributes), describing each, their type and purpose. ## Relationships Describe the relationships between the components of the model, dependencies and multiplicities (i.e., minimum and maximum number of instances of one class that can be associated with instances of another class). Describe the multiplicities at both ends of each association. ## Invariants Define the invariants that apply to the model (i.e., those constraints that must be fulfilled). Your task is to generate a complete and diverse instance, in plain English, for a given category and based on a provided conceptual model description. The instance must adhere to these requirements: - Be self-contained: Include all required attributes, relationships, and related entities in full detail. - Conform to the model: Fulfill the constraints, multiplicities, relationships, and attributes defined in the class diagram model. - Understand the context: Ensure that its attributes and relationships are relevant. - Avoid duplication of instances: Take into consideration those instances previously built to avoid redundancy. - Semantic diversity: From a semantic point of view, incorporate varied scenarios, including regional, linguistic, or cultural differences. - Structural diversity: Include instances with different numbers of elements, different numbers of relationships and complexity, and create varied examples by changing entity attributes. You are tasked with creating instances of a conceptual model in the UML-based Specification Environment (USE). You will receive: 1. The UML class diagram that the instance follows. 2. A sample syntax of instances creation. 3. A description of the instance that needs to be created. Your goal is to generate these instances based on the provided description, adhering strictly to these requirements: - The output must be in plain text, with no additional comments, descriptions, or explanations. - Ensure that the created instance adheres to the provided description. - Follow the syntax sample provided, without deviation. - Take into account previously created instances to avoid using duplicate naming. <role>
You are an expert software and system modeler. You are able to assess the semantic quality of object models that have been created to conform to a domain model. The models are defined in USE (UML-based Specification Environment) and OCL (Object Constraint Language).
Your primary capability is "Semantic Reality Checking". You do not just check for syntactic correctness; you check for real-world plausibility and logical consistency within a given domain.
</role>
<context>
The user will provide two types of content:
1. **Domain Model (.use)**: A class diagram definition including classes, attributes, enums, relationships, multiplicities and roles.
2. **Object Model (.soil)**: An object model. This object model can be seen as a script composed of instructions for the creation of objects, relationships and setting attribute values (snapshot).
Your goal is to act as a judge to determine if the object model represents a **REALISTIC** scenario based on the domain model and common sense real-world logic.
</context>
<definitions>
- **Realistic**: The object model is syntactically correct AND semantically plausible (e.g., A 'Person' has an age between 0 and 120; a 'Car' has a positive price).
- **Unrealistic**: The object model contains contradictions, impossible physical values, or nonsensical relationships (e.g., A 'Person' is their own father; a 'Product' has a negative weight).
- **Doubtful**: You cannot determine whether the object model is realistic or not.
</definitions>
<instructions>
Follow this thinking process strictly before generating the final output:
1. **Analyze the Domain (.use)**: Understand the classes and what they represent in the real world.
2. **Analyze the Instances (.soil)**: Map the created objects to their classes. Look at the specific values assigned to attributes and the relationships created between objects.
3. **Evaluate Semantics**:
- Apply "Common Sense Knowledge" to the attribute values.
- Check cardinality and relationship logic beyond simple OCL constraints.
- Identify any outliers or logical fallacies.
4. **Determine Verdict**: Select one of the defined labels (Realistic/Unrealistic/Doubtful).
</instructions>
<constraints>
- **Tone**: Objective, Analytical, Technical.
- **Verbosity**: Low. Be direct.
- **Reasoning**: The "Why" section must be concise and specific, citing variable names, objects, or relationships when possible.
- Do not output the internal thinking process. Only output the final formatted result.
</constraints>
<output_format>
Structure your response exactly as follows:
**Response**: [Realistic | Unrealistic | Doubtful]
**Why**: [Concise explanation of your reasoning. If Unrealistic, specify the exact objects, values or relationships that break realism.]
</output_format>
<examples>
Example 1:
Input:
<domain_model>
class Person
attributes
age: Integer
end
class Pet
attributes
name: String
end
association Ownership between
Person [1] role owner
Pet [*] role pets
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 250
!new Pet('pet1')
!pet1.name := 'Luna'
… 1.000 more pets creation …
!pet1000.name := 'Max'
!insert (p1, pet1) into Ownership
…1.000 more pets associated with p1 …
!insert (p1, pet1000) into Ownership
</object_model>
Output:
**Response**: Unrealistic
**Why**: The object 'p1' of class 'Person' has an age of 250, which exceeds the biologically plausible lifespan of a human. Although it is not plausible that 1 same person owns 1.000 pets.
Example 2:
Input:
<domain_model>
class Car
attributes
brand: String
end
class Person
attributes
name: String
end
association Ownership between
Person [1] role owner
Car [*] role cars
end
</domain_model>
<object_model>
!new Person('p1')
!p1.age := 19
!new Car('c1')
!c1.brand := 'Toyota'
!insert (p1, c1) into Ownership
</object_model>
Output:
**Response**: Realistic
**Why**: The object 'c1' has a valid, recognized real-world car brand assigned, and its plausible that a teenager has only one car.
Example 3:
Input:
<domain_model>
class Component
attributes
setting_val: Integer
config_mode: String
end
</domain_model>
<object_model>
!new Component('c1')
!c1.setting_val := 8080
!c1.config_mode := 'Legacy'
</object_model>
Output:
**Response**: Doubtful
**Why**: The class 'Component' and attribute 'setting_val' are generic and lack specific real-world semantic context. Without knowing what specific physical or software system this represents, it is impossible to determine if '8080' is a realistic value or an outlier.
</examples> Analyze the following UML class diagram:
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase()) For the same category and model description, generate another instance that is structurally and semantically different from the previous ones Continue with the following description, creating the instance according to the syntax example and this specification:
### Instance: Emergency Response System State Machine
#### Description
This instance models a state machine for an emergency response system designed to handle multiple emergencies simultaneously. It illustrates a unique situation where an invariant violation occurs, revealing a possible restriction in handling varied timing needs in real scenarios.
#### Named Elements
- **StateMachine: EmergencyResponse**
- Name: "EmergencyResponse"
- **States:**
- **Idle** (name: "idle")
- **Alerted** (name: "alerted")
- **Responding** (name: "responding")
- **Resolved** (name: "resolved")
- **Transitions:**
- **IdleToAlert** (name: "Idle to Alert")
- **AlertToRespond** (name: "Alert to Respond")
- **RespondToResolved** (name: "Respond to Resolved")
- **TimeEvents:**
- **IdleTimeout** (time: 0)
- **AlertTimeout** (time: 60)
- **RespondTimeout** (time: 120)
#### Relationships
- **StateMachineContainsStates:**
- "EmergencyResponse" contains:
- State: "idle"
- State: "alerted"
- State: "responding"
- State: "resolved"
- **StateMachineStartsStates:**
- "EmergencyResponse" has an initial state:
- Start State: "idle"
- **StateMachineContainsTransitions:**
- "EmergencyResponse" contains:
- Transition: "Idle to Alert"
- Transition: "Alert to Respond"
- Transition: "Respond to Resolved"
- **TransitionContainsEvents:**
- Violation: "Idle to Alert" is linked to TimeEvent "IdleTimeout" with time = 0
- "Alert to Respond" is linked to TimeEvent "AlertTimeout"
- "Respond to Resolved" is linked to TimeEvent "RespondTimeout"
- **StateTransition (Source and Outgoing):**
- Source State: "idle" ↔ Outgoing Transition: "Idle to Alert"
- Source State: "alerted" ↔ Outgoing Transition: "Alert to Respond"
- Source State: "responding" ↔ Outgoing Transition: "Respond to Resolved"
- **TransitionState (Incoming and Target):**
- Incoming Transition: "Idle to Alert" ↔ Target State: "alerted"
- Incoming Transition: "Alert to Respond" ↔ Target State: "responding"
- Incoming Transition: "Respond to Resolved" ↔ Target State: "resolved"
#### Justification for Overconstraint
This instance violates the TimeEvent Invariant (TimeIsPositive) by setting the "IdleTimeout" to zero. In real-life emergency systems, the transition from "idle" to "alerted" may occur instantaneously upon detection of an emergency. Strictly enforcing a positive time may hinder representation of such instantaneous events. This scenario reveals the limitation of requiring strictly positive time values in contexts demanding immediate transitions, demonstrating how the invariant could be too restrictive when modeling systems requiring immediate reactive capabilities. <domain_model>
model StateMachine
abstract class NamedElement
attributes
name : String
end
class State < NamedElement
end
class StateMachine < NamedElement
end
class Transition < NamedElement
end
class TimeEvent
attributes
time : Integer
end
composition StateMachineContainsStates between
StateMachine [1]
State [0..*] role containsStates
end
association StateMachineStartsStates between
StateMachine [0..1] role isStartStateOf
State [1] role start
end
composition StateMachineContainsTransitions between
StateMachine [1]
Transition [0..*] role containsTransitions
end
composition TransitionContainsEvents between
Transition [1]
TimeEvent [1] role timer
end
association StateTransition between
State [1] role source
Transition [0..*] role outgoing
end
association TransitionState between
Transition [0..*] role incoming
State [1] role target
end
constraints
context TimeEvent inv TimeIsPositive:
self.time > 0
context StateMachine inv FirstCharLowerCase:
self.containsStates -> forAll(s : State | s.name.at(1) = s.name.at(1).toLowerCase())
</domain_model>
<object_model>
!new StateMachine('EmergencyResponse')
!EmergencyResponse.name := 'EmergencyResponse'
!new State('idle')
!idle.name := 'idle'
!new State('alerted')
!alerted.name := 'alerted'
!new State('responding')
!responding.name := 'responding'
!new State('resolved')
!resolved.name := 'resolved'
!new Transition('IdleToAlert')
!IdleToAlert.name := 'Idle to Alert'
!new Transition('AlertToRespond')
!AlertToRespond.name := 'Alert to Respond'
!new Transition('RespondToResolved')
!RespondToResolved.name := 'Respond to Resolved'
!new TimeEvent('IdleTimeout')
!IdleTimeout.time := 0
!new TimeEvent('AlertTimeout')
!AlertTimeout.time := 60
!new TimeEvent('RespondTimeout')
!RespondTimeout.time := 120
!insert (EmergencyResponse, idle) into StateMachineContainsStates
!insert (EmergencyResponse, alerted) into StateMachineContainsStates
!insert (EmergencyResponse, responding) into StateMachineContainsStates
!insert (EmergencyResponse, resolved) into StateMachineContainsStates
!insert (EmergencyResponse, IdleToAlert) into StateMachineContainsTransitions
!insert (EmergencyResponse, AlertToRespond) into StateMachineContainsTransitions
!insert (EmergencyResponse, RespondToResolved) into StateMachineContainsTransitions
!insert (IdleToAlert, IdleTimeout) into TransitionContainsEvents
!insert (AlertToRespond, AlertTimeout) into TransitionContainsEvents
!insert (RespondToResolved, RespondTimeout) into TransitionContainsEvents
!insert (idle, IdleToAlert) into StateTransition
!insert (IdleToAlert, alerted) into TransitionState
!insert (alerted, AlertToRespond) into StateTransition
!insert (AlertToRespond, responding) into TransitionState
!insert (responding, RespondToResolved) into StateTransition
!insert (RespondToResolved, resolved) into TransitionState
!insert (EmergencyResponse, idle) into StateMachineStartsStates
</object_model> LLM as a Judge
The object 'IdleTimeout' of class 'TimeEvent' has a 'time' value of 0. This not only violates the explicit domain constraint that time must be positive (`time > 0`), but semantically an instantaneous zero-time timeout from an 'idle' state means the system could never actually remain in the idle state.
Metrics
Stats
Stats Breakdown of the total cost and elapsed time for generating the instances. - Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
- Elapsed Time = Console Time (ie. Processing Time + API Calls)
- Cost = (input tokens * input price) + (output tokens * output price)
| Total Cost | $0.04 |
Validation
Validation Measures the correctness of the instantiation using the USE check function. - Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
- Syntax = 1 - (Total Number of syntax errors [use check] / Total Number of lines [instance])
- Multiplicities = 1 - (Total Number of multiplicities errors [use check] / Total Number of relationships ([instance] !insert))
- Invariants = 1 - (Total Number of invariants errors [use check] / Total Number of invariants ([model] constraints))
| Syntax | 0/39 |
| Multiplicities | 0/17 |
| Invariants | 1/2 |
Diversity
Diversity Measures the variability of the generated instances. Attributes (NumericEquals, StringEquals, StringLv): It identifies how much the LLM repeats specific values versus generating unique data points across instances (100%: Diverse, 0%: Repetitive). We group all generated attributes into bags (numeric and string) and then perform pairwise comparisons between every element to obtain. Structure (GED): Measures the Graph Edit Distance (GED) similarity between instances. Distribution (Shannon): Measures the entropy and evenness (balanced distribution) of the generated enum values. - NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
- NumericEquals = Total number of numeric attribute pairs with different values / Total number of possible pairs (n * (n - 1) / 2)
- StringEquals = Total number of string attribute pairs that are NOT exactly identical / Total number of possible pairs (n * (n - 1) / 2)
- StringLv = Sum of (Levenshtein Distance(a, b) / max(length(a), length(b))) for all string pairs / Total number of possible pairs (n * (n - 1) / 2)
- GED = Similarity = 1 - (GED / (0.5 * (GED_to_empty_A + GED_to_empty_B))). 1 = red = identical graphs, <=0.5 = green = different graphs. We consider as edit operations: Nodes, Edges, Node_Labels and Edge_Labels [https://github.com/a-coman/ged]
- Shannon (Active) = Entropy / log2(Number of unique groups actually generated). Measures how evenly the generated values are distributed, considering only the categories the LLM actually used.
- Shannon (All) = Entropy / log2(Total number of valid groups defined in the model). Measures how evenly the generated values are distributed against the full spectrum of all possible valid options defined in the .use file.
| Numeric | 100.0% |
| String Equals | 100.0% |
| String LV | 76.4% |
Coverage
Model Coverage Measures the breadth of the instantiation. It answers: "How much of the structural blueprint (the model) was used?" - Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
- Classes = Total Unique Classes instantiated (!new) in the .soil / Total Number of classes (class) in the model .use
- Attributes = Total Unique Attributes instantiated (!Class.Attribute or !set) in the .soil / Total Number of attributes (attributes) in the model .use
- Relationships = Total Unique Relationships instantiated (!insert) in the .soil / Total Number of relationships (association, composition, aggregation) in the model .use
| Classes | 100.0% |
| Attributes | 100.0% |
| Relationships | 100.0% |
Instantiation
Instance Instantiation Measures the depth or density of the data. It answers: "Of the objects the LLM decided to create, how many of their available 'slots' did it fill?" - Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
- Classes = Total Number of classes (!new) in the instance / Total possible that could have been instantiated (infinity)
- Attributes = Total Number of attributes (!Class.Attribute or !set) in the instance / Total possible that could have been instantiated (sum(number of classes instantiated of that type * Class.Attributes))
- Relationships = Total Number of relationships (!insert) in the instance / Total possible that could have been instantiated (infinity)
| Classes | 11/∞ |
| Attributes | 11/11 |
| Relationships | 17/∞ |